SPAM Framework Documentation

Changelog

All notable changes to this project, SPAM Ability Framework, will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.0] 2023-02-13 | Projectiles

This version reworks projectiles, adding more customisability and quality-of-life changes. In short, projectiles has now been separated from the ability so a projectile ability can spawn multiple, independent, projectiles. This unlocks the possibility to create very complex and visually pleasing projectile abilities. Also, projectiles now move independently and can be moved by either animation curve or straight towards the target, and can be set to rotate in different directions out of the box. The animation curved movement is highly configurable, and can also be somewhat randomised for less repetitive movement.

The release includes general stability fixes. Since this version is a major upgrade, you MUST remove your previous SPAM installation (delete the folder) before upgrading, or you will encounter issues. Also make sure to read through the "Changed" section as this is where the major breaking changes are specified.
If you encounter any issues while upgrading, don't hesitate to ask on Discord or by email for help.

Added

Changed

Most of the changes are breaking changes, so please read through them carefully.

Fixed

[1.2.0] 2022-09-22 | Conditions

This version adds a completely new system to the framework: Conditions.
Conditions is a versatile and powerful system that can be used to create alot of diverse effects, like the following (non-exhaustive) list of examples:

Conditions can be customized in a lot of ways, and has more uses than the ones outlined above. Please see the documentation either online or supplied with the package for more information.

Added

Changed

Fixed

[1.1.2] - 2022-08-21

Fixed

[1.1.1] - 2022-08-15

Changed

Added

Fixed

[1.1.0] - 2022-08-08

Changed

Added

[1.0.1] - 2022-08-06

Fixed

[1.0.0] - 2022-08-02

Initial release

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